/****************************************************
    Author:            龙之介
    CreatTime:    2021/2/9 20:24:29
    Description:     Nothing
*****************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using System.Linq;

using UnityEngine.SceneManagement;

namespace LongZhiJie
{
	public class ChangeSence :MonoBehaviour
	{
   		public enum 场景
        {
            泫水琉璃=0,
            开始游戏=1,
            开始游戏1=2,
            //英雄选择,
            游戏内容
        }
        public 场景 需要跳转到场景;
        public void Start()
        {
            SceneManager.LoadScene((int)需要跳转到场景);
        }
    }
}